ARMS Game Best Arms Guide; How to Select Best Arms

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Arms is a fighting game developed Nintendo. The game is available for Nintendo Switch. It released worldwide on June 2017. Four players can get together and select a fighter and fight against each other. The players knock out each other in a 3D arena. Four basic fighting functions can be performed: attacking, throwing, blocking and dodging. This article is about ARMS Best Arms and it will help you select the best arms in the game.

This game is all about trying on different combinations of arms and selecting the combination that suits you the best. So, you need to understand these basic concepts to be a pro at this game. Try on different arms combinations and select the one which works best for you. This guide will serve as an arms guide.

ARMS Game Best Arms Guide

The arms are linked with different types of elements. Here they are.

Arms and Elements

Stun
This will give a brief stun.
Electric
Stuns the opponent rendering them unable to attack, block or move.
Explosive
Provides a second hit with a delayed explosion damaging both the player and the opponent.
Fire
Deals most damage and knocks down an opponent.
Blind
Enemies cannot see for a short duration.
Ice
Reduces an opponent’s movement speed.
Wind
Throws the opponent up in the air.

Now, the various stats of these arms. These stats are vital in selecting your arm.

Arms Stats

WEIGHT
There are three weight classes – Light, Medium and Heavy. Equally weighing arms cancel each other on hitting. A heavier arm is the strongest but will also reduce your movement speed making dodging difficult.

DAMAGE
Damage dealt depends on the number of attacks and whether or not the arm has an element type to it. Charged attacks usually deal more damage.

MULTIPLE  ATTACKS
Some arms can land multiple hits at once. It can be thought similar to the Triblast. Some arms like the Seekie have a delayed second attack which can allow your opponent to dodge this attack.

CURVE ABILITY
Arms having this ability can overcome stage obstacles and land a successful attack.

Here is the arms list.

Heavy Arms

1. Arms Name: Blorb
Element: Blind
Description: The Normal/Charged damage ratio is 110/110 with Low Curve Ability.

2. Arms Name: Megaton
Element: None
Description: The Normal/Charged damage ratio is 120/140 with Low Curve Ability.

3. Arms Name: Megawatt
Element: Electric
Description: Megawatt ‘s Normal or Charged damage ratio is 120/120 and it is with a Low Curve Ability.

 

Light Arms

1. Arms Name: Cracker
Element: Fire
Description: The Normal/Charged damage ratio is 120/140 with Medium Curve Ability.

2. Arms Name: Hydra
Element: Fire
Description: The Normal/Charged damage ratio is 120/130 with Low Curve Ability.

3. Arms Name: Guardian
Element: Electric
Description: The Normal/Charged damage ratio is 90/90 with Low Curve Ability.

4. Arms Name: Retorcher
Element: Fire
Description: The Normal/Charged damage ratio is 120/140 with Low Curve Ability.

5. Arms Name: Revolver
Element: Electric
Description: The Normal/Charged damage ratio is 120/120 with Low Curve Ability.

6. Arms Name: Popper
Element: Wind
Description: The Normal/Charged damage ratio is 120/130 with Medium Curve Ability.

7. Arms Name: Triblast
Element: Explosive
Description: The Normal/Charged damage ratio is 120/130 with Low Curve Ability.

8. Arms Name: Tribolt
Element: Stun
Description: The Normal/Charged damage ratio is 120/120 with Low Curve Ability.

 

Medium Arms

1. Arms Name: Whammer
Element: Stun
Description: The Normal/Charged damage ratio is 110/130 with Medium Curve Ability.

2. Arms Name: Boomerang
Element: Wind
Description: The Normal/Charged damage ratio of Boomerang is 90/100 and it comes with Very High Curve Ability.

3. Arms Name: Bubb
Element: None
Description: The Normal/Charged damage ratio is 100/110 with Medium Curve Ability.

4. Arms Name: Buff
Element: None
Description: The Normal/Charged damage ratio is 100/110 with High Curve Ability.

5. Arms Name: Chakram
Element: Stun
Description: With a very high curve ability, Chakram ‘s Normal/Charged damage ratio is 90/110.

6. Arms Name: Chilla
Element: Ice
Description: With Medium Curve ability, the Chilla has Normal/Charged damage ratio of 100/110.

7. Arms Name: Coolerang
Element: Ice
Description: Arms Name: Collerang has very high curve ability and the Normal/Charged damage ratio is 90/100.

8. Arms Name: Dragon
Element: Fire
Description: The Normal/Charged damage ratio is 100/140 with Medium Curve Ability.

9. Arms Name: Homie
Element: Explosive
Description: The Normal/Charged damage ratio is 80/130 with Low Curve Ability.

10. Arms Name: Ice Dragon
Element: Ice
Description: The Normal/Charged damage ratio is 100/110 with Medium Curve Ability.

11. Arms Name: Ramram
Element: Fire
Description: The Normal/Charged damage ratio is 90/130 with Very High Curve Ability.

12. Arms Name: Parasol
Element: Wind
Description: The Normal/Charged damage ratio is 100/110 with Medium Curve Ability.

13. Arms Name: Phoenix
Element: Fire
Description: The Normal/Charged damage ratio is 90/130 with High Curve Ability.

14. Arms Name: Seekie
Element: Electric
Description: The Normal/Charged damage ratio is 80/120 with Low Curve Ability.

15. Arms Name: Slamamander
Element: Wind
Description: The Normal/Charged damage ratio is 90/100 with High Curve Ability.

16. Arms Name: Slapamander
Element: Fire
Description: The Normal/Charged damage ratio is 90/130 with High Curve Ability.

17. Arms Name: Sparky
Element: Electric
Description: The Normal/Charged damage ratio is 100/100 with Medium Curve Ability.

18. Arms Name: Thunderbird
Element: Electric
Description: The Normal/Charged damage ratio is 90/90 with High Curve Ability.

19. Arms Name: Toaster
Element: Fire
Description: The Normal/Charged damage ratio is 100/140 with Medium Curve Ability.

 

Now, which arm to choose? Well, in the following section, listed are some of the best arms in the game.

Best Arms in the Game

SPARKY
This is a medium weight electric arm and one of the best ones in the game. Keep it charged and shock the enemies followed by a devastating combo attack. It also beats all light attacks and is very fast allowing you to dodge incoming attacks.

PHOENIX AND THUNDERBIRD
These are also electric arms though not as fast as Sparky. But their delayed second attack can confuse enemies, allowing you to land a good second hit. Both of them also have good curve abilities overcoming obstacles.

SLAPAMANDER AND SLAMAMANDER
These arms have a high curve ability and a large hitbox. When charged, both these arms deal a good amount of damage.

CRACKER AND POPPER
Their attack speed is really fast. They also have a large hitbox and opponents with medium or heavy arms will find it very difficult to dodge your attacks with this arm. They also have a good charged attack and a good follow-up attack as well.

Check out ARMS Guide: How to Unlock Arms