Dota 2 Update 7.01 Brings New Changes To Balance The Game

You are currently viewing Dota 2 Update 7.01 Brings New Changes To Balance The Game
  • Post author:
  • Post category:News
  • Reading time:4 mins read

Dota 2 update 7.01 goes live and brings new changes to balance the game. The new patch balances a number of heroes. It also adds few changes which will improve the overall gameplay. It promises a more balanced game.

You can read the changelog of 7.01 below:
7.01
* Added Necrophos to CM
* XP Requirement to go from level 6 to 12 increased by 140 (615/630/645/660/675/775 to 640/660/680/700/720/740)
* XP Requirement to go from level 12 to 20 increased by 140 (1175/1200/1225/1250/1275/1375/1400/1425 to 1200/1225/1250/1275/1300/1325/1400/1490)
* XP Requirement to go from level 24 to 25 reduced by 280 (same overall XP required to reach level 25)
* Fixed Jingu Mastery ignoring armor for its lifesteal calculation
* Jingu Mastery counter duration reduced from 15 to 10 seconds
* Boundless Strike critical strike rescaled from 200% to 140/160/180/200%
* Howl cooldown increased from 50/45/40/35 to 55/50/45/40
* Howl manacost increased from 15/20/25/30 to 30
* Lycan Level 10 Talent reduced from +20 Damage to +15 Damage
* Lycan agility gain reduced from 1.9 to 1.5
* Familiars HP reduced from 500/750/1000 to 300/500/700
* Visage base damage reduced by 3
* Windranger Level 15 Talent increased from +13 Intelligence to +16 Intelligence
* Windranger Level 15 Talent increased from +150 Health to +200 Health
* Windrun cooldown from 14 to 13
* Slark strength reduced from 21 + 1.8 to 20 + 1.6
* Purification manacost rescaled from 70/90/110/130 to 85/100/115/130
* Guardian Angel cooldown increased from 150 to 160
* Invoker Level 15 Talent increased from 20% XP to 25% XP
* Quas HP regen rescaled from 1.5/3/4.5/6/.. to 1/3/5/7/..
* Invoker strength gain increased from 1.7 to 1.9
* Centaur agility gain reduced from 2.0 to 1.6
* Pit of Malice interval increased from 3.5 to 3.6 seconds
* Pit of Malice cooldown increased from 30/26/22/18 to 32/28/24/20
* Nature’s Guise bash rescaled from 1/1.4/1.8/2.2 to 0.7/1.2/1.7/2.2

* Treant Level 25 Talent changed from +20% 2s Bash to -50s Respawn Time
* Treant Protector movement speed reduced from 300 to 295
* Stifling Dagger base damage reduced from 70 to 65
* Luna base armor reduced by 1
* Reality Rift armor debuff rescaled from -3/4/5/6 to -1/3/5/7
* Fixed Chaos Strike lifesteal ignoring armor reductions
* Chaos Strike lifesteal increased from 50% to 65%
* Nature’s Prophet Level 15 Talent increased from +10 Intelligence to +15
* Nature’s Prophet Level 15 Talent increased from +15 Movement Speed to +20
* Nature’s Prophet Level 25 Talent increased from -35s Respawn Time to -40
* Nature’s Prophet Level 25 Talent changed from +6 Treants to 2x Treants HP/Damage
* Meepo Clones are now allowed to pickup runes
* Witch Doctor Level 25 Talent increased from +150 Death Ward Attack Range to +175
* Sven Level 15 Talent increased from +6 all stats to +8
* Sven Level 15 Talent increased from +15 MS to +20
* Incapacitating Bite slow increased from 10/20/30/40 to 14/24/34/44%
* Zeus Level 20 Talent increased from -35s Respawn Time to -40
* Zeus Level 20 Talent increased from +30 Movement Speed to +35
* Tusk turn rate improved from 0.5 to 0.7
* Enchantress base intelligence increased by 3
* Enchantress Level 10 Talent increased from +15 Movement Speed to +20
* Enchantress Level 20 Talent increased from -25s Respawn Time to -30s
* Geminate Attack cooldown from 6/5/4/3 to 7/6/5/3
* Dream Coil cooldown reduced from 75 to 70/65/60
* Lina Level 15 Talent increased from +100 Cast Range to +125
* Lina Level 15 Talent increased from -25s Respawn to -30s
* Lina Level 20 Talent increased from +5% Spell Amp to 6%
* Death Prophet level 10 Talent increased from +6 Strength to 7
* Doom Level 20 Talent increased from +50 Damage to +65
* Doom Level 20 Talent increased from +20 Health Regen to +25
* Smokescreen slow from 13/17/21/25% to 10/15/20/25%
* Ogre Magi movement speed reduced from 295 to 290