Mass Effect Andromeda Bugs are Being Worked on; Facial Animations aren’t the Focus According to List

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Mass Effect Andromeda’s Facial Animations are one of the biggest downsides of the game right now, these facial animations are making the story-rich game into a comical nightmare, which a majority of users have complained about.

The publishers EA have listed a list of the current bugs for the games which are being worked on by the game developers Bioware, here are the issue of the bugs the company listed:

Performance

  • Enabling Crossfire may not yield to a significant performance increase.
  • Dolby Vision is currently disabled for PC.
  • Screen appears stretched in 4:3 and 5:4 resolutions.
  • Attempting to run the game in 16:9 or 16:10 portrait display may cause the game to crash.
  • Players may experience performance drops in the Storm Canyons.

Squadmates

  • Squadmates may repeatedly teleport on top of the player, and may follow when told not to.

UI

  • Objects in space may rotate slowly or may appear jittery when using the right control stick.

Missions/Levels

  • PS4 – Repeatedly skipping opening cinematics on the Remnant City critical path mission can cause Ryder to hang in mid-air.
  • Game does not save often enough during main missions.
  • We are aware of some areas where progression events may fail to trigger. If you encounter this you may be able to get past this by leaving the area and returning

General 

  • Running in a zigzag pattern can result in Ryder entering an unintended animation state.
  • Audio may stop during play. Closing and restarting the game will restore audio
  • Immediately creating a new Ryder after exiting a current playthrough can result in Journal quest items carrying over and a number of bugs on the Hyperion.

Facial Animation issues for the game aren’t clearly discussed in the list, nor mentioned in any sense but a “zig-zag” pattern animation bug is. It’s not what most players wanted but it’s a start.

Mass Effect Andromeda is available for PC, Xbox One and PS4.