Riot Games has presented the seventh map of its tactical shooter: it is known as Fracture. The new map and has an atypical structure, the first of its kind on Valorant. The new map kicks off Act 2 of Episode 3, starting September 9, with many other aesthetic innovations, patch notes, and skins, including the sparkling new Battle Pass.
Valorant Map Fracture Layout
Although its history is not yet well defined, Fracture looks like a map split in two by, in fact, a fracture, or fissure, of the ground, which although is easily overcome, contrasts a wet biome (jungle-style) to one extremely arid similar to that of Bind.
The new map will also be different from virtually every other battlefield, with an innovative spawn system that offers attackers two different ways to attack.
As you can guess, the anatomy of the map does not present any similarity with what is present in the game up to this moment. Yes, a large map, but one that offers players a myriad of corners and bottlenecks to fully customize their gameplay.
It is a map in which the attackers can start from two totally opposite sides, joined by a zipline. While the defenders instead start from the exact center of the map to move according to their needs on the two sites for the bombs or in the various paths crossing the map.
Riot Games, in this case, speaks of an H-shaped structure: it is, in fact, possible to move along the map, both passing through the central part and along the entire external perimeter. It is also possible to run under the map following the one-way ziplines. There are two parallel ziplines, but you can only use the one on the right. While moving on the zipline, you can shoot but not use skills or go down.
Valorant Map Fracture Comes With Possibilities Galore
Moving from sight to sight is quick and easy, whether you do it through the internal corridor or along the outer perimeter. It entails a big question mark for the defenders. Not only do they not know if the attackers will enter from one door or the other. But not even if they will come from above or below. The defenders can move from one site to another already in the preparation and purchase phase, but the points to defend are many: seven, three per site plus the central one. The players, on the other hand, are just five. A factor that will automatically lead the defenders to make specific strategic choices. That is sacrifice control over certain openings or focus on agents who can control multiple points all the same.
In general, it is an angular map, with cramped spaces and narrow corridors, in some ways similar to Split. It is also a map where the agents start from specific places but whose control is decidedly less clear than on other maps. There are no Real map areas for one or the other; it will be a very technical map in this respect.
Moreover, with a total of FOUR entries for each site, Fracture is one of the most complex maps and in which it will be more difficult both to defend the attack of the attackers. And then to maintain the position once the spike is planted. Yoru, Skye, and Kay/O, thanks to their versatile kit, will be among the most used agents at a competitive level. But also pay attention to Sage, who with the wall will be able to offer a temporary closure of one of the many passages that lead to the site, thus gaining precious seconds.
The Fracture will be available on September 9 with the release of Act Two of Episode 3 of Valorant.