How Xbox Scorpio Benefits because of D3DX12 – Details

Middle-Earth : Shadow of War Publisher Monolith talks about Project Scorpio and Microsoft

We recently got the technical specifications of the Xbox Scorpio; that is however, not the only things we know about the upcoming Microsoft console. While talking with Eurogamer, Microsoft revealed the unique benefits the console will have by using D3DX12.

The unique features and improvements which have come by using D3DX12 impact the console’s performance for the better, as well as significantly reduces loading times in games, Andrew Goossen from Microsoft explains:

We essentially moved Direct3D 12. We built that into the command processor of the GPU and what that means is that, for all the high-frequency API invocations that the games do, they’ll all natively implemented in the logic of the command processor – and what this means is that our communication from the game to the GPU is super-efficient.

He also claimed that one of the best features the Xbox Scorpio has over other consoles -as of now- is the low loading times, as a console gamer the fun stops when you have to wait upwards of 30 seconds (and sometimes more) to get through a loading screen; Goossen added:

We’re able to say that game loads will be fundamentally faster. There are three ways we say that – one of which is the CPU boost. The 31 percent CPU boost in terms of clock will help games that are CPU-bound in terms of their IO.

While we are undoubtedly anxious for the console’s release, the features Microsoft is throwing at the public are astounding, meaning we will be seeing a completely new, HIGH END generation of consoles.