Dead By Daylight Guide: All Perks And Uses

Dead By Daylight Wiki Guide: All Perks And Uses

This new game takes horror to a completely new level. The Survivor has two ways to exit the forest along with his teammates and The Killers are looking to kill these Survivors. Adapting to the environment and leveling up are principal elements to succeed in this game. Certain perks are there which help the player to sharpen up skills. Here in this Dead By Daylight Wiki Guide: All Perks And Uses, you get the complete list.

Dead By Daylight Guide: All Perks And Uses

In the beginning, the player has only one Perk slot and the player can equip the perk to that slot once it has been unlocked. To unlock the next perk slot, the player must reach level 15. A player can get a maximum of four perk slots when he/she gets to the highest level in the game. Perks rank up automatically hence there is no need to level them up separately. This applies for both Killers and Survivors.

All perks found by the player are at level 1 by default regardless of the rarity of them.

Perks For Survivor

  • Slippery Meat
    Effect: Increase Trap Escape Speed by 5%
  • This is Not Happening
    Effect: Skill Check Success Zone increased by 10% while injured
  • Lightweight
    Effect: Footstep marks stay visible 1 second less than normal
  • Dark Sense
    Effect: When the Exit Gates are opened the Killer’s aura is revealed for 3 seconds
  • Small Game
    Effect: Bear Traps Auras are revealed to you by standing for 2 minutes
  • No One Left Behind
    Effect: Once the Exit gates are opened gain 50% more blood points for actions in the Altruism and you perform them 5% quicker.
  • We’ll Make It
    Effect: For every survivor you rescue from the hook you gain additional 25% speed increase to healing up to the maximum of 100% for 1 minute.
  • Iron Will
    Effect: Grunts of Pain caused by Injuries are reduced by 50% while standing still.

Perks For Killer

  • Distressing
    Effect: Terror Radius is increased and gain 10% more experience points in Deviousness category.
  • Iron Grasp
    Effect: Reduces effect of Survivor struggling by 25% and increases time to escape grasp by 20%
  • Monstrous Shrine
    Effect: Basement Hooks are granted additional bonuses with 3% faster Entity Progression, 5% increased difficulty on escape attempts and 3% increase penalty to escape fails.
  • Sloppy Butcher
    Effect: Slightly increased bleed amount on successful attacks
  • DeerStalker
    Effect: Reveals dying Survivor auras when within 12m
  • Unrelenting
    Effect: The Cooldown of missed attacks is reduced by 3% and the cooldown of successful attacks by 2%.
  • Unnerving Presence
    Effect: Survivors within your Terror Radius have 3% greater chance of Triggering Skill Checks when repairing, healing or sabotaging. Triggered Skill check zones are reduced by 5%.